Agent-based Tectonics

  • Duration_ Nov.2019 - Dec.2019
  • Instructor_ Alessio ERIOLI

Daniel Dennett once addressed how impressive the products of an algorithm, the underlying process always consists of nothing but a set of individually mindless steps succeeding each other without the help of intelligent supervision: they are “automatic” by definition: the workings of an automaton. This project states that algorithm is a new set of geometry, a new set of aesthetic with autonomous agents.

Low-poly Modeling

modularity to subdivision surface

low-poly mesh final morphology

low-poly mesh final morphology

Mesh initial processing

build vertex-colored meshes for scalar and vector data fields

mesh with vector value and scalar value

mesh with vector value and scalar value

Mesh vector field

extract vector field data for orienting planes

d-1-dark gray-01.jpg

Agent System

a flocking agent system based on Craig Reynolds classical rules

abtx3.jpg

Isosurfacing line-base network geometries

discretize 3d space with Marching Cubes algorithm into voxels

agent body 1

agent body 1

agent body 2

agent body 2

agent body 3

agent body 3

algorithms are modes of thought logic becomes an aesthetic operation

200614_Rendering1.png
200614.jpg
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Integrated Tectonics

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Lost and Fun